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LITTLE CHARMERS: SPARKLE UP!
[Unity3D]

Corus Entertainment / Nelvana Digital - 2015

Little Charmers: Sparkle Up! is based on the Little Charmers television cartoon. In the mini-game "Magical Mayhem", the player has to tap on objects to change them back to their original material as quickly as possible. The game won the 2015 Davey Award - Silver, and the 2015 W3 Award - Silver.


I was responsible for:

Level Design

Particle System Creation (Cauldron, Spells, Objects, Characters)

Cauldron Behavior

Spell Behavior

Character Random Movement and Spell Casting

Camera Movement

Game States (Title, Start Sequence, Playing, End)

Star Creation and Progress Bar (For Objects)

TRUCKTOWN: TEST DRIVE
[Unity3D]

Corus Entertainment / Nelvana Digital - 2015

Trucktown: Test Drive is based on the Trucktown television cartoon. The player controls one of 3 vehicles in a variety of locations based on the cartoon. The focus was to make everything in the environments interactable, from trees to walls to piles of scrap.


I was responsible for:

Level Design for All Levels

Asset Creation (Modeling, Texturing)

Creation of All Interactive Elements

Vehicle Animations

Particle Systems

TRUCKTOWN: GRAND PRIX
[Unity3D]

Corus Entertainment / Nelvana Digital - 2015

Trucktown: Grand Prix is based on the Trucktown television cartoon. It is a racing game with tracks based on environments in the show.


I was responsible for:

Level Design and Track Creation for the 3 "Scrapyard" Levels

Asset Creation (Modeling, Texturing)

Texture Atlas Creation

TRUCKTOWN: CRASH CITY
[Unity3D]

Corus Entertainment / Nelvana Digital - 2015

Trucktown: Crash City is based on the Trucktown television cartoon. The game is a top/down racing game with tracks based on environments from the show.


I was responsible for:

Level Design and Track Creation for 2 "Scrapyard" Levels

Asset Creation (Modeling, Texturing)

Texture Atlas Creation

STRING IT!
[Cocos2D]

Vertical Depth Studios - 2014

String It! is a casual free to play mobile game. The player tries to connect and remove as much balloons as they can before the balloons reach the top of the screen, while avoiding the storm clouds.


I was responsible for:

Art

Game Design

Game Balancing

Animation