Midnight Max is a top/down brawler about a boy named Max who has to fight off toys in order to rescue his father. The game was done as a capstone project for the Game Level Design and Game Programming Post Graduate programs at Sheridan College.
I was responsible for:
Enemy AI
Final Boss AI
"Blue" and "Pink" Teddy Bear Creation
Level Design
Particle Systems
Decals
Art
Asset Creation
Texturing