Midnight Max is a top/down brawler about a boy named Max who has to fight off toys in order to rescue his father. The game was done as a capstone project for the Game Level Design and Game Programming Post Graduate programs at Sheridan College.
I was responsible for:
Enemy AI
Final Boss AI
"Blue" and "Pink" Teddy Bear Creation
Level Design
Particle Systems
Decals
Art
Asset Creation
Texturing
This is a racing level created in UDK with the theme of "Hostile". Kismet was used for the effects and meteors, as well as AI for the 2nd racer. The level was created as a project for the Level Design course at Sheridan College.