String It! [Cocos 2D]
String It! is an arcade game developed by Vertical Depth Studios. I was responsible for the Concept, Game Design, Art and Animation. The game is available free to play on the Google Play and Apple iTunes stores.
Midnight Max [Unity]
Midnight Max is a top/down kid friendly shooter created by a team of 5 people (myself included) at Sheridan College, Ontario, Canada. I was responsible for Game Design, Level Design, Enemy AI, Enemy Creation (Sliding Bears and Paper Airplane Bears), Decals, Block Creation and Animation, Coin Creation, Particle Effects.
Platformer Level [Unity]
This grey box level was created in Unity3D. A storybook character has fallen out of the book and into a child's playroom. You must guide the character back into the book by using platformer mechanics (running, jumping) and staying off the floor. There are two paths the player can take to finish the level.
RPG "Fantasy" Themed Level [Unity]
This level was created in Unity3D. Playmaker was used to add AI to enemies that the player will encounter.
Co-Op Level [UDK]
This level was created in Unreal Editor. It is designed for two players, where one player must protect the other from a different path. Both players must progress together to reach the objective at the end of the level. Kismet was used to create various level events as well as the explosions in the distance.
"Hostile" Racing Level [UDK]
This level was created in Unreal Editor. The player must navigate a track on the moon that is being bombarded with asteroids. Kismet was used to add an AI opponent, various other level events and the asteroids crashing.